This week’s post is born from a conversation with a friend about how someone could believe what they did.
Morality is sticky business.
It’s actually a topic people have studied, which on one hand, no surprise, people have studied everything. On the other hand, I learned about the study of morality and systems of morality back in high school and it was such a bizarre experience that I thought it was worth writing about.
My job role is UX Designer, my career is as an Information Architect, and I love Design.
But really, somewhere deep inside, there’s still a fiction writer honing her craft in here.
In this week’s post for The Interconnected, I wrote about looking at exactly how many damned files one person can generate for one unpublished (and unfinished!) novel… and exactly what a mess I’ve made.
There’s a tiny part of me that hopes I never do hit it big, because I don’t want to hoist this mess off on some poor unsuspecting archivist in the future.
Sometimes companies go down a path that significantly alters the structure of what they do and how they do it.
Sometimes they do it well, and sometimes they do it poorly.
In Dismantling an investment market: Patreon’s fees, I look at some basic info about how investing works (because working at Vanguard for 16 years did teach me a few things about the business, even if I am definitely not an investment advisor and you should talk to one of them before ever listening to me). I use the models of mutual funds and stocks to analyze what Patreon chose to do with their business (and then undo) and offer my own take on why it’s just a bad idea.
This week, I thank GPS for getting me through a difficult holiday.
One thing that we in UX have in common with software developers is that we’re constantly learning. Another thing is that the process of learning is very frequently painful, because we recognize how stupid the decisions we made in the past were. We all have a Past Me, and Past Me is an idiot.